Not one single setting for everyone: for each game, we really looked at how it works (which engine it uses, where it "hits a wall" the most) and tuned the optimizations accordingly. Every game listed below also has an optional Advanced Boost (Premium): it finds the game's files on its own and applies extra optimizations to each one, with no manual hunting required.
100% dedicated optimization: our most complete treatment, built game by game.
Three ready-made graphics profiles (Light, Balanced, Max Quality), genuinely adjusted for you.
Build without stutter: fewer micro-freezes from shader compilation in the busiest fights.
The real strength here is the network: priority for game traffic to make the most of Riot's 128-tick servers.
CPU priority so you don't drop a single frame in the most chaotic fights.
Optimized for real-time destruction, the game's real point of stress.
CPU priority, where it's felt the most in crowded team brawls.
A more stable connection for online roleplay, where every network stutter shows.
Balanced between CPU and GPU for 128 players on the battlefield together.
Smoother in mass battles (ZvZ), where the game itself is at its heaviest.
Zero lag, zero micro-lag: our sharpest tuning for a competitive MOBA.
Fixes a known shader-compilation issue that can lock up the CPU after an update.
Real-time environment destruction, without the stutters typical of its engine.
Less micro-lag on the massive maps of the battle royale that started the genre.
Reduces the "stuttery" wait typical of the most recent Call of Duty launches.
The same care as Modern Warfare 4, on the series' busiest maps.
Hundreds of enemies on screen at once, without the CPU falling behind.
Fewer stutters after every patch, more stability in crowded team fights.